Watkins Glen: NASCAR – Turn by Turn

http://www.theglen.com

Watkins Glen International, nicknamed "The Glen", is an automobile race track located in Watkins Glen, New York, at the southern tip of Seneca Lake. - Learn more on: Wikipedia

NOTE: This is a dynamic page, if this page is not displaying any data, please use the TRACK GUIDE menu to reselect this venue!

Travel GuideTurn-by-Turn


Note: All passing zone data depicted below is based on "advanced driver" rules, if you are in a different run group please consult your organization or chief instructor for passing zones that are appropriate for your run group.

  • Turn 1: A 90 degree heavily banked right hander. The line through turn 1 is quite close to a circular arc, that is, the line is not flattening as much as in a typical turn. The reason for this is banking - the car is moving uphill from the apex to the track out curb and therefore has a lot of grip that can be used for acceleration while remaining at nearly full lateral load.In turn this extra grip makes mastering turn 1 challenging - it is a much faster turn than many drivers grant it. It is very easy to overbrake the car, and doing so costs dearly in lap time.Turn 1 benefits greatly from trailbraking. I trailbrake up to 3/4 of the way across the track from the left side to the apex. The track goes downhill until the apex, and trailbraking provides front tires with the crucial additional grip to turn.Scrubbing speed by understeering through the turn in phase is also significant. Turn 1 rewards a neutral handling car.Use the apex curbing; right front tire should go over the flat part of the apex curb. If you do not hear and feel the tires driving over the apex curb, the car is missing the true apex by 2-3 feet.

    There is a huge amount of runoff which is mostly utilized by racers. Even though the runoff area is paved, putting all four wheels left of the exit curb is considered a "four off" by many clubs.

    Higher horsepower cars and 10/10ths driving attempts will want to (carefully) use exit curbing, at least the inside half of it that slopes up.

    As lower horsepower or high grip cars can take turn 2 and the esses flat out, for them the back straight begins around the apex of turn 1 making turn 1 the most important turn on the track. Especially for lower horsepower cars gains in turn 1 are worth a huge amount in overall lap time.

  • Turn 2: You want a sufficiently late apex to set up for the esses, but not so late that you have to apply a lot of steering input at turn in which scrubs off speed. End of the curb is a good ballpark for the turn in point, but lower power and/or lighter car can start the turn earlier. In lower horsepower cars turn 2 should be taken flat out, medium horsepower cars may need to lift to rotate the car at entry, and high horsepower cars may need to just brush the brakes.
  • Turn 3: These are also knowns as the esses. It is a combination of right and left uphill sweepers.Lower horsepower cars should continue to be flat out through the esses. Higher horsepower cars should get on power as early as possible after turn 2 and stay flat out until the braking zone for the bus stop.A good way to work on increasing your speed through the esses in higher horsepower cars is to short shift into the next higher gear and go flat out through them in the higher gear. Then move the shift points down track, a car length at a time.Lower horsepower cars, especially with experienced drivers, can take a variety of lines through turns 3 and 4 while remaining comfortably flat out. Higher horsepower cars and less experienced drivers would often use the end of the curb on the right side of the track between turns 3 and 4 as the turn in point for turn 4.
  • Turn 4 "BUSSTOP": A chicane on the back straight that is faster than it looks, and can be made even faster by aggressively - but thoughfully - cutting the curbs.The curbs on the left side are fairly steep and are best avoided. Curbs on the right side can be cut in softer sprung cars. In particular, cutting the exit curb on the right straightens the exit substantially, allowing for a lot more speed to be carried through. I have a separate write-up on this here.Less experienced drivers normally brake for the bus stop in a straight line and hold their speed through the bus stop, accelerating once they clear the third curb if not the fourth one.The fastest line through the bus stop is to brake into it, until the apex curbing on the right, and then be on power from that point forward, cutting exit curbs as necessary to stay flat out. Lower horsepower cars can pull this line off without using curbs; higher horsepower cars will need to cut the exit curbs to stay flat out.
  • Turn 10: A deceptively fast left.Most people brake too much for this turn and take it too slowly. Use the entire track width at the exit; runoff beyond the curb is paved and can be used when the turn is taken too fast.The curb is "dented" at the apex, allowing a little bit of additional steering to be added just around the apex.High grip, low power cars can take turn 10 flat out.
  • Turn 11: A right hander leading onto the main straight, with the outside wall very close to the edge of the track at the exit.Discipline is required to not apex this turn too early. Most cars will want to be on full throttle at the apex.The ideal line through turn 11 is tricky. There is not as much grip on the concrete patch as there is on pavement, however the concrete patch is right where the school line is and not getting on it is difficult to say the least. I had reasonably good success with turning in at the patch but going outside off of it halfway into the turn. This allows me to get on the power a bit sooner, but with a wider arc the wall comes up faster. Trying to turn in after the patch appears to be somewhere between hard and not advantageous.Similarly to turn 8 there is a groove right at the edge of the curb which effectively banks the turn a bit and provides that extra grip to get on throttle before the apex.

Turn-by-Turn Information provided by

©2018 - Oleg Pudeyev / Race & Track Driving ; with Permission.

Turn 5: Short course eliminates the boot.Turn 5 becomes longer but not sharper; track out as far as is necessary but not further. Lower horsepower cars will not need to track out all the way to the left.

Entry speed in turn 10 becomes significantly higher, with braking required in all cars. Still, lower horsepower cars will not need to brake much.

Turn-by-Turn Information provided by

©2018 - Oleg Pudeyev / Race & Track Driving ; with Permission.


1 Lap

Leave a comment

Your email address will not be published. Required fields are marked *